Immersion 2014 : JUNE 6-8 : Immersive Education Initiative
   

IMMERSION 2014

Building on the success of the previous 8 years of Immersive Education (iED) conferences, the world's leading experts in immersion convene June 6-8 in Los Angeles California for IMMERSION 2014. Hosted by Loyola Marymount University (LMU) in collaboration with the Smithsonian Institution and the Western USA Chapter of the Immersive Education Initiative (iED West), IMMERSION 2014 opens with a special Arts & Culture reception at The Getty Center.

IMMERSION 2014 addresses the personal and cultural impact of digital technologies such as wearable computing (e.g., Google Glass and Samsung Gear), virtual reality (VR), augmented reality (AR), mixed reality (MXR), mechanical and neural interfaces, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies (that are used to create adaptive and radically compelling game experiences), 3D printing, personal robotics, virtual currencies and economies (universal digital micropayments, Bitcoin and related cryptocurrencies), telepresence, virtual worlds, simulations, game-based learning and training systems, immersive MOOCs (Massive Open Online Courses), and fully immersive environments such as caves and domes.

For the first time since its inception the global iED Summit features an exciting new module-based conference format and price structure. IMMERSION 2014 modules include Arts & Culture, Entertainment, Human-Computer Interaction, a screening and panel discussion of the movie HER, Immersive Teaching & Learning, and Business and Economics.

ARTS and CULTURE                      FREE
 Exploring the Impact of Immersion on Arts and Culture

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Friday evening, June 6th from 6pm to 9pm at The Getty Center

Join us as we toast the official launch of the Immersive Education Initiative's Immersive Arts and Culture Council (iACC) and corresponding Summit series on Friday evening at the J. Paul Getty Museum (The Getty Center).

During this special event Smithsonian experts will share cutting-edge cultural practices that redefine traditional methods of presentation and documentation as well as approaches to collection and preservation. From a cultural heritage perspective the impact of "the digital" in both personal and cultural realms expands our notion of reality and possibility, thus broadening our understanding of who we are, where we came from, and where we are going.

 

IMMERSION 2014 KEYNOTE : MELISSA CARRILLO, SMITHSONIAN

KEYNOTE: MELISSA A. CARRILLO
Director of New Media and Technology, Smithsonian Latino Center
Co-chair, Mid-Atlantic USA Chapter of the Immersive Education Initiative (iED Mid-Atlantic)
Co-chair, iED Libraries and Museums Technology Working Group (LAM.TWG)

 

 

FEATURED SPEAKERS JOINING MS. CARRILLO IN THE CLOSING PANEL DISCUSSION INCLUDE:



ALYSSA REINER, Esq.
Copyright & Intellectual Property
Smithsonian Office of Contracting
Office of Chief Financial Officer



ISABEL MEYER
DAMS Branch Manager
Smithsonian Office of Chief Information Officer (OCIO)



TAINA CARAGOL
Curator for Latino Art &
History NPG - National Portrait Gallery
          

 

 



MODERATOR:

Dr. OLGA U. HERRERA
Smithsonian LVM Senior Curatorial Advisor
Cultural Studies Scholar, University of Illinois, Chicago

 
 
 

ENTERTAINMENT         Price
 Entertainment in the Age of Immersion

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Saturday morning, June 7th from 9am to 1pm at LMU

The theme for Saturday morning is Entertainment in the Age of Immersion. Immersive technologies are rapidly—and profoundly—changing how we experience movies and television, play with video games and toys, listen to music, attend live events, and interact with the world around us. Stereoscopic 3D video, fully immersive virtual reality (such as caves, domes and head-mounted displays), augmented/mixed reality and neuro-games are among the immersive technologies that are radically reshaping the entertainment landscape.

Entertainment in the Age of Immersion module explores the power and potential of these and other immersive technologies. This module also addresses the personal and cultural impact of becoming immersed in entertainment.

Katie Fico from Walt Disney Animation Studios will deliver the keynote on 3D storytelling. Recently awarded with "Best Stereographer" and "Best Stereo" by the International 3D Society for her work on Frozen, Katie has worked on a number of feature films during her career at Walt Disney Animation Studios, including DinosaurChicken LittleMeet the RobinsonsBoltTangled, and Paperman.

In her keynote address, Frozen: The Art of 3D Storytelling, Katie will share the ways in which Disney uses 3D technology to create unique and deeply compelling immersive experiences. Drawing on her work on Frozen, Walt Disney Animation Studios' Academy Award®-winning animated film, Katie will explain how stereo 3D is used as a storytelling tool to immerse the viewer into vibrant, colorful worlds in a way that is not possible with traditional movies. She will also discuss what we can expect to see and experience in future Disney films while addressing the importance of stereo 3D as a business tool and how this relatively new technology is already impacting the world around us.

 

IMMERSION 2014 KEYNOTE : KATIE FICO, DISNEY

KEYNOTE: Frozen: The Art of 3D Storytelling

KATIE FICO
Stereoscopic Supervisor, Walt Disney Animation Studios
Awarded Best Stereographer for Frozen by the International 3D Society
Awarded Best Stereo for Frozen by the International 3D Society

 

 

FEATURED SPEAKERS INCLUDE:



Oculus Rift in Hollywood and Beyond:
Immersive VR and the Future of Film and Video


JEFF KLEISER
CEO, Synthespian Studios
Award-winning Computer Animation Pioneer
Credits include Tron, X-Men, Spider Man, Fantastic Four



Creating New Forms of Entertainment with
Immersive Virtual Reality

PHILIP LUNN
CEO, Nurulize, Inc.
Founder, Bunkspeed (Dassault Systemes)
 

 
 



Full Body, Full Mind:
Fully Immersive Dome Entertainment


JANE CRAYTON
University of Colorado, Boulder
University of New Mexico ARTSLab
Immersive Education K-12 Summit Local Chair



Ballet Pixelle: Performing Professional
Ballet in Virtual & Physical Realities


INARRA SAARINEN
Founder & Artistic Director, Ballet Pixelle (Professional Ballet Company)
Professional Dancer and Choreographer (Stage, Film, & Video)
MFA in Dance, University of California, Irvine

   
   

 




JACQUELYN FORD MORIE
Founder and Chief Scientist, All These Worlds, LLC
University of Southern California (USC) Institute for
Creative Technologies (ICT) Former Senior Research Scientist
Board of Governors, Western USA Chapter of the Immersive Education Initiative (iED West)

 
 
 

HUMAN-COMPUTER INTERACTION Price
 Human-Computer Interaction & Immersive Technology

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Saturday afternoon, June 7th from 3pm to 7pm at LMU

The theme for Saturday afternoon is Human-Computer Interaction and Immersive Technology. This module will address the personal and cultural impact of immersive technologies that add machine elements to the human body (including wearable computing such as Google Glass and Samsung Gear, augmented reality (AR), advanced prosthetics, and mechanical and neural interfaces) and technologies that add humanizing features to machines such as artificial intelligence (AI), personal robotics, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), and neuro-gaming technologies that are used to create adaptive and radically compelling game experiences.

Dr. Richard Gilbert, LMU Professor of Psychology, will deliver a keynote on how the combination of technologies that mechanize humans and humanize machines is leading to fundamental changes in human experience. Dr. Gilbert is the author of dozens of professional publications and presentations on the psychology of immersive technologies, the founding Director of The P.R.O.S.E. (Psychological Research on Synthetic Environments) Project and the Chair of the Immersive Education Initiative's Western USA Chapter (iED West).

Following the overview keynote, a number of featured speakers will discuss specific technologies that are reshaping the relationship between humans and computers such as Wearable Computing, Neural Implants, Personal Robotics, and Affective Computing/Neurogaming.

This module concludes with a panel discussion and audience Q&A about the present and future of human-computer interaction.

 


KEYNOTE: Mechanizing Humans, Humanizing Machines: The Transition from Homo Sapiens to Hybrid Sapiens

Dr. RICHARD GILBERT
LMU Professor of Psychology
Director, P.R.O.S.E. (Psychological Research on Synthetic Environments) Project
Chair, Western USA Chapter of the Immersive Education Initiative (iED West)

 

 

FEATURED SPEAKERS INCLUDE:



Wearable Computing and the
Reversal of Virtual Reality


Dr. JOHN DIONISIO
Associate Professor of Computer Science, LMU
Board of Governors, Western USA Chapter of
the Immersive Education Initiative (iED West)



The Use of an Interocular Camera
as a Retinal Prosthesis


Dr. PATRICK NASIATKA
Research Associate, USC Optical Materials & Devices Laboratory
University of Southern California (USC)
 

 
 



Artificial Intelligences in
Virtual Environments


DAVID BURDEN
Managing Director, Daden Limited
United Kingdom
Appearing via a Virtual World



Designing Social Behaviors for
Personal Robots


ROSS MEAD
Research Fellow, USC Computer Science Department
University of Southern California (USC)
 

 

 



CASKEY L. DICKSON
Software Engineer
Google, Inc.

 
 
 

Screening & Panel Discussion of the Movie HER FREE
 Human-Computer Interaction & Immersion

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Saturday evening, June 7th from 8pm to 10pm at LMU

IMMERSION 2014 MOVIE SCREENING : HER, A SPIKE JONZE LOVE STORY

Her is a 2013 film written and directed by Spike Jonze that features Joaquin Phoenix, Amy Adams, and Scarlett Johansson as the voice of Samantha, an intelligent computer operating system (OS) with a female voice and a personality. Set in the Los Angeles of the near future, the story follows Theodore Twombly, a lonely, soulful man played by Joaquin Phoenix who makes his living writing touching, personal letters for other people.

Heartbroken by the end of his marriage, Theodore is delighted to meet his new OS, Samantha, who he finds insightful, caring, and surprisingly funny. As Samantha's needs and desires grow, in tandem with his own, their friendship deepens into an eventual love for each other. The movie raises profound questions regarding the future of relationships in a world where systems of artificial intelligence are rapidly becoming more dynamic, sophisticated and human-like. These questions will be considered in a post-screening discussion with invited panelists and the audience.

AWARDS and HONORS:
Academy Awards: 5 nominations, including Best Picture and Best Original Screenplay, and recipient of the Oscar for Best Original Screenplay
Golden Globes: 3 nominations for Best Motion Picture, Best Screenplay and Best Actor, and recipient of Golden Globe award for Best Screenplay — Motion Picture.
BFCA Critics' Choice Award for Best Original Screenplay
Los Angeles Film Critics Association: Co-winner of Best Film of 2013 (with Gravity)

 
 
 

IMMERSIVE EDUCATION  Price
 Immersive Teaching & Learning

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Sunday morning, June 8th from 9am to 1pm at LMU

The theme for Sunday morning is Teaching and Learning in the Age of Immersion. This module addresses the impact of immersive technologies in the field of education. Virtual worlds, learning games, simulations, augmented reality (AR), mixed reality (MXR), full immersion (such as fully immersive caves and domes) and Massive Open Online Courses (MOOCs) are among the technologies and topics highlighted. This module will consider how new digital technologies may impact the traditional role of the teacher and address the controversial possibility of "learner-driven, teacher-less" learning in some spheres of the educational system.

Aaron E. Walsh, founding director of the Immersive Education Initiative and Boston College faculty, will deliver the keynote.

An international best-selling author and award-winning speaker, Walsh has received numerous awards for pioneering the field of immersive teaching and learning. His work has led to worldwide awareness and adoption of immersive technologies, both in and out of the classroom. Walsh is recognized as one the 40 Most Innovative People in Information Technology (Computerworld Award) and is a recipient of the Innovator's Award (Campus Technology) and Teaching With New Media Award (Boston College).

 

IMMERSION 2014 KEYNOTE : RICHARD GILBERT, LMU

KEYNOTE: Teaching and Learning in the Age of Immersion

Dir. AARON E. WALSH
Founding Director, Immersive Education Initiative
Faculty, Boston College, James Woods College of Advancing Studies
40 Most Innovative People in Information Technology (Computerworld Award)

 

 

FEATURED SPEAKERS INCLUDE:



The Power of Avatars
in Educational Virtual Worlds


Dr. SAADIA KHAN
Teachers College, Columbia University
Chair, New York Chapter of the Immersive Education Initiative
Co-Chair, Immersive Rearcher's Summit (New York, Spring 2015)
Senior Fellow, Arts, Education, Media & Informed Citizenship at
The Center for Children & Social Engagement, New York



Virtual Harlem : Immersing Learners in Harlem, NY
during the 1920s Renaissance/Jazz Age

Dr. BRYAN CARTER
University of Arizona
Assistant Professor, Africana Studies
Director, The Virtual Harlem Project
Co-Chair, Immersive Education Virtual Worlds Group
 

   
   



Immersive Journalism: Educating Policy-Makers
and the Public through Immersive Simulations


MICHAEL S. LICHT
University of Southern California (USC)
Adjunct Professor of Video Game Level Design
Senior Video Game Designer and Producer of Immersive Journalism
Board of Governors, Western USA Chapter of the Immersive
Education Initiative (iED West)



"Full Dome" Video Virtual Reality (VR) Theaters:
Exploiting Extreme Fields of View for The Benefit of Students


Dr. KA CHUN YU
Denver Museum of Nature & Science
Curator of Space Science
 
 
 

   
   

IN-WORLD KEYNOTE DEMONSTRATION



Creative Computing with Personal Robotics
and Human-like Robots


RICH WHITE
Greenbush Education Service Center
Co-Chair, Mid-America Chapter of the Immersive
Education Initiative (iED Mid-America)
Co-Chair, Immersive Education K-12 & Scratch Groups

This demonstration will take place "in-world" (in a virtual world) during the "Teaching and Learning in the Age of Immersion" keynote address

IN-WORLD KEYNOTE DEMONSTRATION

IN-WORLD KEYNOTE DEMONSTRATION



Creative Computing with Scratch from M.I.T.
and Microsoft's Project Spark


BARBARA MIKOLAJCZAK
College of Advancing Studies, Boston College
Co-Chair, Immersive Education K-12 Group
Co-Chair, Immersive Education Scratch Group
Founder, St. John School Creative Computing Club

This demonstration will take place "in-world" (in a virtual world) during the "Teaching and Learning in the Age of Immersion" keynote address

IN-WORLD KEYNOTE DEMONSTRATION

 

 
 
 

BUSINESS & ECONOMICS Price
 Business in the Age of Immersion

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Sunday afternoon, June 8th from 3pm to 7pm at LMU

The theme for Sunday afternoon is Business and Economics in the Age of Immersion.

Topics include new and emerging business opportunities in immersion, leveraging immersive technologies for business and commerce, connecting early-stage research to business practices, crafting immersive business models, the role of telepresence in the workplace, and the impact of wearable computing (e.g., Google Glass) on a mobile workforce.

This module will also address 3D printing, immersive virtual environments for business engagement and customer relations, employee training and customer support using immersive simulations and learning/training games, developing leadership skills and team-building with commercial video games, immersive and digital currencies and economies, and privacy/security in the age of immersion.

IMMERSION 2014 KEYNOTE : STRATASYSJon Cobb, Executive Vice President of Corporate Affairs at Stratasys Ltd., will deliver a keynote on the rise of 3D printing and how this relatively new industry is inverting the concept of immersion by making it possible to create physical, real-world renditions of virtual objects.

Stratasys leads the world in 3D printing. The company manufactures 3D printing equipment and materials that create physical objects directly from digital data. Its systems range from affordable desktop 3D printers to large, advanced 3D production systems, making 3D printing more accessible than ever.

Manufacturers use Stratasys 3D Printers to create models and prototypes for new product design and testing, and to build finished goods in low volume. Educators use the technology to elevate research and learning in science, engineering, design and art. Hobbyists and entrepreneurs use Stratasys 3D Printing to expand manufacturing into the home — creating gifts, novelties, customized devices and inventions.

MakerBot, a subsidiary of Stratasys since 2013, manufactures the company’s prosumer desktop 3D printers in Brooklyn, New York. It maintains the Thingiverse design-sharing community and facilitates a wide network of user groups. Stratasys also manufactures SolidScape 3D Printers and operates RedEye On Demand digital manufacturing service.


IMMERSION 2014 KEYNOTE : JON COBB, STRATASYS

KEYNOTE: From Bits to Atoms — The Rise of 3D Printing

JON COBB
Executive Vice President of Corporate Affairs
Stratasys Ltd.

 

 

FEATURED SPEAKERS INCLUDE:



Mobile Engagement: Immersion in
Free-to-Play Games


SCOTT HUMPHRIES
The Walt Disney Company
Executive Producer, Disney Interactive Partners



Bitcoin: Today's Best Hope for a
Universal Virtual Currency Tomorrow?


GIL LURIA
Wedbush Securities Inc.
Managing Director, Financial Technology

   
   



The Real Business Of VR: No Longer Just A Hollywood Dream,
But A Medium That Can Transform Nearly Every Industry


MORRIS MAY
Founder, Specular Theory
Hollywood Special Effects Expert. Credits include Star Wars Episode II,
Spiderman II, Happy Feet, Wolverine X-Men, The Fast & the Furious



Preparing for the Golden Age of Immersion:
Bridging the Gap between Education and Business


Dr. TERRY BEAUBOIS
Stanford University
Co-Chair, Immersive Education Initiative OFF.TWG
 

   
   




New And Emerging Business Opportunities In Immersion:
The Blurry Line Between Science Fiction and Reality


DAN GREEN
Oracle Corporation
Co-Chair, Mid-America Chapter of the
Immersive Education Initiative (iED Mid-America)




About the Immersive Education Initiative

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.

About Immersive Education Summits

Immersive Education (iED) Summits are official Immersive Education Initiative conferences organized for educators, researchers, administrators, business leaders and the general public. iED Summits consist of presentations, panel discussions, break-out sessions, demos and workshops that provide attendees with an in-depth overview of immersion and the technologies that enable immersion. iED Summits feature new and emerging virtual worlds, game-based learning and training systems, simulations, mixed/augmented reality, fully immersive environments, immersive learning and training platforms, cutting-edge research from around the world, and related tools, techniques, technologies, standards and best practices.

Speakers at iED Summits have included faculty, researchers, staff, administrators and professionals from Boston College, Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), Temple University, Stanford University, Internet 2, Cornell University, Loyola Marymount University, Southeast Kansas Education Service Center, Kauffman Foundation, Amherst College, Boston Library Consortium, Stratasys Ltd., South Park Elementary School, Duke University, Oracle, Sun Microsystems, Turner Broadcasting, Open Wonderland Foundation, Gates Planetarium, Vertex Pharmaceuticals, Intel, University of Maryland College Park, realXtend (Finland), Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations.

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PAST IMMERSIVE EDUCATION SUMMITS

iED 2013 SUMMIT KEYNOTE : CYNTHIA BREAZEAL, MIT iED 2013 SUMMIT KEYNOTE : MELISSA CARRILLO, SMITHSONIAN iED 2013 SUMMIT KEYNOTE : MITCHEL RESNICK, MIT

ARCHIVES: iED 2013 Keynote Speakers. Open the iED 2013 Program and Schedule of Events in New Window

 

iED 2012 BOSTON SUMMIT KEYNOTE : CHRIS DEDE, HARVARD GRADUATE SCHOOL OF EDUCATION iED 2012 BOSTON SUMMIT KEYNOTE : DIANE JASS KETELHUT, NIVERSITY OF MARYLAND iED 2012 BOSTON SUMMIT KEYNOTE : VICTOR CALLAGHAN, UNIVERSITY OF ESSEX

ARCHIVES: iED 2012 Keynotes. Open the iED 2012 Program and Schedule of Events in New Window


iED Europe 2013 (London): overview, programme (program) and schedule of events, proceedings
iED 2013 (Boston): keynotes, program and schedule of events, proceedings
iED Europe 2012 (Paris): announcement, programme (program) and schedule of events, proceedings
iED 2012 (Boston): program and schedule of events, keynotes, Harvard keynote announcement, proceedings
iED Europe 2011 (Madrid): announcement, programme (program) and schedule of events, proceedings
iED 2011 (Boston): program, special sessions (FAM: full, augmented, mixed reality), NASA keynote announcement
iED 2010 (Boston): program, announcement and outcomes
iED 2009 (London): program and announcement
iED 2008 (Boston): program, announcement and outcomes

iED SOUTH AMERICA (Columbia, 2008): announcement
iED ASIA (Japan, 2008): announcement
iED Day at HARVARD UNIVERSITY (2007): announcement

Enabling the Age of Immersive Education (Boston, 2005): keynote presentation and announcement

see also: Immersive Education Initiative conferences and events and iED news, videos, papers and presentation archives.

See iED In Action!



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