Immersion 2014 : JUNE 6-8 : Immersive Education Initiative
   



"Learn to Earn" Global Education Scholarship

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Students from Boston's St. John's School on an Immersive Education "Creative Computing Club" field trip



Learn to Earn

The Immersive Education Initiative has established the "Learn to Earn" scholarship, the world's first global education scholarship fundable through Bitcoin. The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide. Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.

 

Scholarship Dispersal

Learn to Earn scholarship funds are allocated under two categories:

  • Professional Development: Funding for teachers, students and budding young entrepreneurs to attend educational conferences, receive training and certification on immersive technologies for education, and enroll in camps, clubs and classes that they could not afford otherwise.
  • Intellectual Enrichment: Rewards learners of all ages who complete intellectually challenging tasks using educational software as well as using commercial video games and software products that, while not specifically designed for educational purposes, support intellectually challenging and enriching activities (such as Minecraft, Portal, LittleBigPlanet, Civilization, Google Earth & Sky, Scribblenauts).

Learn to Earn Council & Cryptography and Economics Council

The Learn to Earn scholarship and program is governed by the Learn to Earn Council and the Immersive Cryptography and Economics Council (iCEC), which parallel the Immersive Arts and Culture Council (iACC) [Smithsonian Institution] and Immersive Researcher's Council (iRC) [Teachers College, Columbia University]. The councils will be announced during the IMMERSION 2014 opening ceremony at The Getty Center (J. Paul Getty Museum, Los Angeles CA) on June 6th, 2014.

 

Spring 2014 Fund Dispersal : Help In-Need Teachers and Students attend IMMERSION 2014

The Immersive Education Initiative, in collaboration with four different non-profit and educational organizations (United Teachers of Los Angeles, LA Fund, California Community Foundation, and the Catholic Education Foundation), has identified over 100 teachers and students who would like to attend IMMERSION 2014 but cannot afford the registration fee. Seats have been reserved for each of these in-need teachers and students, and with your help they can all attend.

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Director Aaron E. Walsh explaining virtual worlds to a young learner at a workshop
during the Immersive Education Initiative's 2008 Asia Conference in Japan


 

 

Fall 2014 Fund Dispersal : Intellectual Enrichment at K-12 Pilot Schools

The Immersive Education Initiative, in collaboration with the Smithsonian Latino Virtual Museum (LVM), will grant Learn to Earn intellectual enrichment scholarships to K-12 schools located in Boston, Maryland, Colorado, Kansas and Missouri. Young learners at these pilot schools, lead by their teachers and instructors, will earn credit and digital coins as they achieve learning goals in Minecraft, Scratch, Open Simulator (virtual world software), and a variety of Smithsonian LVM immersive learning environments. In other words, these youngsters literally learn in order to earn. Students can exchange their (L)earnings for gift cards from Target, Apple, Microsoft and Amazon.

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Students at South Park Elementary School in Colorado study wildlife and ecosystems by
exploring the Smithsonian LVM virtual watershed in an Immersive Education CAVE


 

IMMERSION 2014

Building on the success of the previous 8 years of Immersive Education (iED) conferences, the world's leading experts in immersion convene June 6-8 in Los Angeles California for IMMERSION 2014. Hosted by Loyola Marymount University (LMU) in collaboration with the Smithsonian Institution and the Western USA Chapter of the Immersive Education Initiative (iED West), IMMERSION 2014 opens with a special Arts & Culture reception at The Getty Center.

IMMERSION 2014 addresses the personal and cultural impact of digital technologies such as wearable computing (e.g., Google Glass and Samsung Gear), virtual reality (VR), augmented reality (AR), mixed reality (MXR), mechanical and neural interfaces, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies (that are used to create adaptive and radically compelling game experiences), 3D printing, personal robotics, virtual currencies and economies (universal digital micropayments, Bitcoin and related cryptocurrencies), telepresence, virtual worlds, simulations, game-based learning and training systems, immersive MOOCs (Massive Open Online Courses), and fully immersive environments such as caves and domes.

For the first time since its inception the global iED Summit features an exciting new module-based conference format and price structure. IMMERSION 2014 modules include Arts & Culture, Entertainment, Human-Computer Interaction, a screening and panel discussion of the movie HER, Immersive Teaching & Learning, and Business and Economics.

About the Immersive Education Initiative

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.

About Immersive Education Summits

Immersive Education (iED) Summits are official Immersive Education Initiative conferences organized for educators, researchers, administrators, business leaders and the general public. iED Summits consist of presentations, panel discussions, break-out sessions, demos and workshops that provide attendees with an in-depth overview of immersion and the technologies that enable immersion. iED Summits feature new and emerging virtual worlds, game-based learning and training systems, simulations, mixed/augmented reality, fully immersive environments, immersive learning and training platforms, cutting-edge research from around the world, and related tools, techniques, technologies, standards and best practices.

Speakers at iED Summits have included faculty, researchers, staff, administrators and professionals from Boston College, Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), Temple University, Stanford University, Internet 2, Cornell University, Loyola Marymount University, Southeast Kansas Education Service Center, Kauffman Foundation, Amherst College, Boston Library Consortium, Stratasys Ltd., South Park Elementary School, Duke University, Oracle, Sun Microsystems, Turner Broadcasting, Open Wonderland Foundation, Gates Planetarium, Vertex Pharmaceuticals, Intel, University of Maryland College Park, realXtend (Finland), Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations.

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PAST IMMERSIVE EDUCATION SUMMITS

iED 2013 SUMMIT KEYNOTE : CYNTHIA BREAZEAL, MIT iED 2013 SUMMIT KEYNOTE : MELISSA CARRILLO, SMITHSONIAN iED 2013 SUMMIT KEYNOTE : MITCHEL RESNICK, MIT

ARCHIVES: iED 2013 Keynote Speakers. Open the iED 2013 Program and Schedule of Events in New Window

 

iED 2012 BOSTON SUMMIT KEYNOTE : CHRIS DEDE, HARVARD GRADUATE SCHOOL OF EDUCATION iED 2012 BOSTON SUMMIT KEYNOTE : DIANE JASS KETELHUT, NIVERSITY OF MARYLAND iED 2012 BOSTON SUMMIT KEYNOTE : VICTOR CALLAGHAN, UNIVERSITY OF ESSEX

ARCHIVES: iED 2012 Keynotes. Open the iED 2012 Program and Schedule of Events in New Window


iED Europe 2013 (London): overview, programme (program) and schedule of events, proceedings
iED 2013 (Boston): keynotes, program and schedule of events, proceedings
iED Europe 2012 (Paris): announcement, programme (program) and schedule of events, proceedings
iED 2012 (Boston): program and schedule of events, keynotes, Harvard keynote announcement, proceedings
iED Europe 2011 (Madrid): announcement, programme (program) and schedule of events, proceedings
iED 2011 (Boston): program, special sessions (FAM: full, augmented, mixed reality), NASA keynote announcement
iED 2010 (Boston): program, announcement and outcomes
iED 2009 (London): program and announcement
iED 2008 (Boston): program, announcement and outcomes

iED SOUTH AMERICA (Columbia, 2008): announcement
iED ASIA (Japan, 2008): announcement
iED Day at HARVARD UNIVERSITY (2007): announcement

Enabling the Age of Immersive Education (Boston, 2005): keynote presentation and announcement

see also: Immersive Education Initiative conferences and events and iED news, videos, papers and presentation archives.

See iED In Action!



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