IMMERSIVE ITALY and 7th European Immersive Education Summit (EiED 2017) : Padova Italy June 21 to 23 : Immersive Education Initiative
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IMMERSIVE ITALY and EiED 2017 PREMIER SPONSORS:

     



SPONSORS: For details on how to sponsor Immersive Italy and EiED 2017 please contact the conference team or call the iED Marketing and Community Relations Manager via telephone at +1 (617) 997-1017.



EXHIBITS, HANDS-ON WORKSHOPS and DEMOS:

Please note that a full list of exhibits, demos and hands-on workshops will be posted along with the full program(me) and schedule of events when the official Call for Participation (CfP) closes this summer.


 

VR & AR at the Leaning Tower of Pisa            Price
 Registration is Open

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Leaning Tower of Pisa : Immersive Learning


Create your own VR and AR Experiences!

The prestigious IMMERSIVE ITALY and European Immersive Education Summit international conferences conclude in Pisa on November 19 with special hands-on Virtual Reality and Augmented Reality workshops and social activities at the world-famous Leaning Tower of Pisa.

ImmersionBring it home! A personal Immersive Education (iED) Google Cardboard VR headset is provided to all attendees. Your iED VR headset is yours to keep and bring home after the conference so that you can relive the memories that you capture in VR, and also so that you can enjoy thousands of new and emerging VR experiences free of charge once you get home.


Register now to receive your very own Immersive Education (iED) Virtual Reality headset that you can use during the Leaning Tower of Pisa hands-on workshop. During this unique hands-on workshop you'll learn how to create your very own VR experiences that you can enjoy with your new iED VR headset!

Immersion Mobile VR: Learn how to use your mobile phone to capture 360° VR scenes of the world around you, and then use these skills in your classroom or company when you get home. Mobile VR is convenient, inexpensive and ideal for engaging students and employees in a fun & cost effective manner.

Meet new friends, colleagues and collaborators during the hands-on Virtual Reality and Augmented Reality workshops and social activities in Lucca and Pisa.


 
 
 

Augmented Reality (AR) Workshop                  Price
 Registration is Open

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Augment your own Reality!

Immersion Learn how to to create your own Augmented Reality (AR) scenes and experiences using only your mobile phone and your imagination.

Attendees are invited to attend a unique hands-on Augmented Reality workshop that extends into an "on-your-own" lunch period in Lucca, giving you plenty of social time to explore your new skills over lunch with your new colleagues and friends and as we stroll down the historic cobblestone streets and broad tree-lined pathways that run along the tops of Lucca's massive 16th- and 17th-century ramparts.

Lucca Ramparts : Immersive Learning Join us as we walk together down Lucca's historic cobblestone streets and tree-lined paths during our unique hands-on Virtual Reality (VR) and Augmented Reality (AR) outdoor workshops and social activities.


 
 
 

Location-based Scavenger Hunts Price
 Registration is Open

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Location-based Scavenger Hunt : Immersive Learning


Location-based Scavenger Hunt and Workshop

Bring your mobile phone and a keen sense of adventure! Join the experts, meet new colleagues, and make new friends from around the world as you explore the historic city around you during this unique social event and hands-on workshop conducted outside in the cobblestone streets and tree-lined pathways that run along the tops of Lucca's grand 16th- and 17th-century ramparts.

This special IMMERSIVE ITALY 2017 and the 7th European Immersive Education Summit location-based scavenger hunt involves real-time problem solving, exploration and orientation activities, and friendly team-based competition that leads to a golden treasure.

The scavenger hunt social event and "user interface" workshop is complimented by an in-depth hands-on workshop during which you will learn how to create your very own location-based scavenger hunts for a wide variety of purposes (such as school and campus orientation programs, team-building exercises, student and employee engagement, interactive history and social studies, "gamified" education experiences, and more).

Immersion Pokémon Go! The location-based scavenger hunt social event and corresponding workshops optionally include Pokémon Go, the world's most popular Augmented Reality (AR) app.

For details on how this location-based scavenger hunt and the corresponding Pokémon Go activities and workshop will address Pokémon Go as an educational and business tool see the Pokémon Go Workshops module below.


 
 
 

Pokémon Go Workshops Price
 Registration is Open

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Pokémon Go Immersive Learning and Immersive Education



Pokémon Go for Education and Business

Pokémon Go is the world's first truly mass-market mainstream application of Augmented Reality (AR), and one of the most successful games in history. It is, in fact, one of the most wildly popular apps ever created and is played daily by millions of people around the globe.

You'll be among the first in the world to learn first-hand how the Pokémon Go phenomenon can be harnessed for education and business.

Immersion Bring it home! As an attendee you will have exclusive early access to the preliminary edition of the Immersive Education Initiative's guidelines and best practices for Pokémon Go, which you can use immediately at your own school or business following the conference.

During the Location-based Scavenger Hunt (see "Location-based Scavenger Hunts" above) you will have the option of playing Pokémon Go (or simply watching others play, if you'd prefer not to play it yourself). You'll also be taught the fundamentals of playing Pokémon Go via the location-based mobile app that we'll use during the scavenger hunt.

During a corresponding workshop we'll discuss specific features and mechanics of the game with our fellow educators and business professionals as we draft in real time the Immersive Education Initiative's preliminary guidelines and best practices for Pokémon Go.

The Pokémon Go workshops address the following topics, and conclude with a review of the preliminary edition of the Immersive Education Initiative's guidelines and best practices for Pokémon Go that you can use immediately at your own school or school or business following the conference:

  •  Pokémon Go for Teachers and Education
  •  Pokémon Go for Business and Marketing
  •  Child-safety: Criminal Elements & Physical Safety
  •  Legal issues with Pokémon Go and other forms of Augmented Reality (AR)
  •  Pokémon Go for Student and Employee Engagement
  •  Pokémon Go for Team Building and Relationship Building
  •  Pokémon Go for Exercise and Socialization
  •  Pokémon Go for Geography, Spatial Awareness and Map-reading
  •  Pokémon Go as a Resource Management Simulator
  •  Pokémon Go for Teaching Math, Estimation and Conversions
  •  Incorporating Pokémon Go into Curricula and Lesson Plans
  •  Inquiry-based learning (IBL) with Pokémon Go
  •  Project-based learning (PBL) with Pokémon Go


 
 
 

"IMMERSIVE MEAL" Social and Networking Event Price
 Special Lunch Social & Networking Event

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IMMERSIVE MEAL : Immersive Learning

Join the experts, meet new colleagues and make new friends from around the world during this unique social and networking lunch event at IMMERSIVE ITALY 2017 and the 7th European Immersive Education Summit (EiED 2017).

As you dine and socialize you'll have the unique opportunity to experience a wide variety of immersive experiences.

HANDS-ON: This special afternoon lunch social and networking event provides attendees with the opportunity to experience a variety of immersive experiences and technologies "hands-on".


BRING-YOUR-OWN: Attendees are encouraged to bring their own technologies to share with others during this activity!



Immersion Bring it home! A personal Immersive Education (iED) Google Cardboard VR headset is provided to all attendees. Your iED VR headset is yours to keep and bring home after the conference so that you can relive the memories that you capture in VR, and also so that you can enjoy thousands of new and emerging VR experiences free of charge once you get home.


Register now to receive your very own Immersive Education (iED) Virtual Reality headset that you can use during the Leaning Tower of Pisa hands-on workshop. During this unique hands-on workshop you'll learn how to create your very own VR experiences that you can enjoy with your new iED VR headset!

Immersion Mobile VR: Learn how to use your mobile phone to capture 360° VR scenes of the world around you, and then use these skills in your classroom or company when you get home. Mobile VR is convenient, inexpensive and ideal for engaging students and employees in a fun & cost effective manner.

 
 


About the Immersive Education Initiative

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, Virtual Reality, augmented and mixed reality, simulations, game-based learning and training systems, immersive teaching and immersive learning systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.

About Immersive Education Summits

Immersive Education (iED) Summits are official Immersive Education Initiative conferences organized for educators, researchers, administrators, business leaders and the general public. iED Summits consist of presentations, panel discussions, break-out sessions, demos and workshops that provide attendees with an in-depth overview of immersion and the technologies that enable immersion. iED Summits feature new and emerging virtual worlds, game-based learning and training systems, simulations, mixed/augmented reality, fully immersive environments, immersive learning and training platforms, cutting-edge research from around the world, and related tools, techniques, technologies, standards and best practices.

Speakers at iED Summits have included faculty, researchers, staff, administrators and professionals from Boston College, Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, United Nations Educational, Scientific and Cultural Organization (UNESCO), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), United States Department of the Interior (DOI) National Park Service, Temple University, Rice University, Stanford University, Internet 2, Cornell University, Loyola Marymount University, Southeast Kansas Education Service Center, Kauffman Foundation, Amherst College, Boston Library Consortium, Walt Disney Animation Studios, Stratasys Ltd., Duke University, Oracle, Sun Microsystems, Turner Broadcasting, Open Wonderland Foundation, Gates Planetarium, Vertex Pharmaceuticals, University of Maryland College Park, UCLA, USC, Google, Microsoft, Intel, Halliburton Company, Oracle, Computerworld, The MOFET Institute (Israel), Technion Israel Institute of Technology (Israel), Keio University (Japan), Chukyo TV Broadcasting Company (Japan), Nikko Telecommunications Company (Japan), National University of Singapore (NUS), Open University (UK), University of Glasgow (UK), Coventry University (UK), University of St Andrews (UK), Giunti Labs (Italy) and European Learning Industry Group, University of Barcelona (Spain), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil), Indian Institute of Technology, Delhi (India), and many more world-class organizations.

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PAST IMMERSIVE EDUCATION SUMMITS

iED 2014 SUMMIT KEYNOTE : AARON WALSH, BOSTON COLLEGE and IMMERSIVE EDUCATION iED 2014 SUMMIT KEYNOTE : RICHARD GILBERT, LMU iED 2014 SUMMIT KEYNOTE : MELISSA CARRILLO, SMITHSONIAN

iED 2014 SUMMIT KEYNOTE : KATIE FICO, DISNEY ANIMATION STUDIOS iED 2014 SUMMIT KEYNOTE : JON COBB, STRATASYS

ARCHIVES: iED 2014 Keynote Speakers. Open the iED 2014 Program and Schedule of Events in New Window

 

iED 2013 SUMMIT KEYNOTE : CYNTHIA BREAZEAL, MIT iED 2013 SUMMIT KEYNOTE : MELISSA CARRILLO, SMITHSONIAN iED 2013 SUMMIT KEYNOTE : MITCHEL RESNICK, MIT

ARCHIVES: iED 2013 Keynote Speakers. Open the iED 2013 Program and Schedule of Events in New Window

 

iED 2012 BOSTON SUMMIT KEYNOTE : CHRIS DEDE, HARVARD GRADUATE SCHOOL OF EDUCATION iED 2012 BOSTON SUMMIT KEYNOTE : DIANE JASS KETELHUT, NIVERSITY OF MARYLAND iED 2012 BOSTON SUMMIT KEYNOTE : VICTOR CALLAGHAN, UNIVERSITY OF ESSEX

ARCHIVES: iED 2012 Keynotes. Open the iED 2012 Program and Schedule of Events in New Window


iED 2016 (Colorado): overview and programme (program), proceedings
iED Europe 2016 (Italy): overview and programme (program), proceedings
iED Europe 2015 (Paris): overview and programme (program), proceedings
iED Europe 2014 (Vienna): overview and programme (program), proceedings
iED Europe 2013 (London): proceedings
iED 2013 (Boston): keynotes, program and schedule of events, proceedings
iED Europe 2012 (Paris): announcement, proceedings
iED 2012 (Boston): program and schedule of events, keynotes, Harvard keynote, proceedings
iED Europe 2011 (Madrid): announcement, proceedings
iED 2011 (Boston): program, special sessions (FAM: full, augmented, mixed reality), NASA keynote
iED 2010 (Boston): program, announcement and outcomes
iED 2009 (London): program and announcement
iED 2008 (Boston): program, announcement and outcomes
iED SOUTH AMERICA (Columbia, 2008): announcement
iED ASIA (Japan, 2008): announcement
iED Day at HARVARD UNIVERSITY (2007): announcement

Enabling the Age of Immersive Education (Boston, 2005): keynote presentation and announcement

see also: Immersive Education Initiative conferences and events and iED news, videos, papers and presentation archives.
See iED In Action!



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