SPEAK OR EXHIBIT AT IMMERSION 2014
A small number of speaker and exhibitor spots are available. If you would like to speak or exhibit at IMMERSION 2014 simply email the conference team at iED@ImmersiveEducation.org with a brief summary of your proposed presentation or exhibit along with your related credentials or background. Although the summary of your proposed presentation or exhibit should be relatively short (no more than 500 words), be sure to include as many details as possible. We welcome you to include links to photos, screenshots, videos (such as YouTube videos), articles, blogs and other materials that will help us review your proposed presentation or exhibit.
Topics open for new speakers and exhibitors include: Wearable computing (e.g., Google Glass and Oculus Rift); virtual reality (VR), augmented reality (AR), mixed reality (MXR), mechanical and neural interfaces, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies (that are used to create adaptive and radically compelling game experiences), 3D printing, personal robotics, virtual currencies and economies (universal digital micropayments, Bitcoin and related cryptocurrencies), telepresence, virtual worlds, simulations, game-based learning and training systems, immersive MOOCs (Massive Open Online Courses), and fully immersive environments such as caves and domes.
IMMERSIVE RESEARCHER'S SUMMIT CALL FOR PROPOSALS (CfP)
IMMERSION 2014 introduces an exciting new format for the global Immersive Education Summit. An entirely new Immersive Researcher's Summit, dedicated entirely to research in the field of immersion, will soon be announced as a complement to IMMERSION 2014.
The official announcement and Call for Proposals (CfP) for the forthcoming Immersive Researcher's Summit will include an open call for papers, general sessions (presentations, posters, panels, demos and workshops), and outliers (novel late-breaking research and technology).
For updates and notices related to IMMERSION 2014 and the Immersive Researcher's Summit, including "sneak peek" early access to announcements and Calls for Proposals (CfP):
Building on the success of the previous 8 years of Immersive Education (iED) conferences, the world's leading experts in immersion convene June 6-8 in Los Angeles California for IMMERSION 2014. Hosted by Loyola Marymount University (LMU) in collaboration with the Smithsonian Institution and the Western USA Chapter of the Immersive Education Initiative (iED West), IMMERSION 2014 opens with a special Arts & Culture reception at The Getty Center.
IMMERSION 2014 addresses the personal and cultural impact of digital technologies such as wearable computing (e.g., Google Glass and Samsung Gear), virtual reality (VR), augmented reality (AR), mixed reality (MXR), mechanical and neural interfaces, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies (that are used to create adaptive and radically compelling game experiences), 3D printing, personal robotics, virtual currencies and economies (universal digital micropayments, Bitcoin and related cryptocurrencies), telepresence, virtual worlds, simulations, game-based learning and training systems, immersive MOOCs (Massive Open Online Courses), and fully immersive environments such as caves and domes.
For the first time since its inception the global iED Summit features an exciting new module-based conference format and price structure. IMMERSION 2014 modules include Arts & Culture, Entertainment, Human-Computer Interaction, a screening and panel discussion of the movie HER, Immersive Teaching & Learning, and Business and Economics.
About the Immersive Education Initiative
The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.
Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.
Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.
About Immersive Education Summits
Immersive Education (iED) Summits are official Immersive Education Initiative conferences organized for educators, researchers, administrators, business leaders and the general public. iED Summits consist of presentations, panel discussions, break-out sessions, demos and workshops that provide attendees with an in-depth overview of immersion and the technologies that enable immersion. iED Summits feature new and emerging virtual worlds, game-based learning and training systems, simulations, mixed/augmented reality, fully immersive environments, immersive learning and training platforms, cutting-edge research from around the world, and related tools, techniques, technologies, standards and best practices.
Speakers at iED Summits have included faculty, researchers, staff, administrators and professionals from Boston College, Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), Temple University, Stanford University, Internet 2, Cornell University, Loyola Marymount University, Southeast Kansas Education Service Center, Kauffman Foundation, Amherst College, Boston Library Consortium, Stratasys Ltd., South Park Elementary School, Duke University, Oracle, Sun Microsystems, Turner Broadcasting, Open Wonderland Foundation, Gates Planetarium, Vertex Pharmaceuticals, Intel, University of Maryland College Park, realXtend (Finland), Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations.