IMMERSION 2014 REGISTRATION
Registration for IMMERSION 2014 is closed: .:: CLOSED ::.
STUDENT DISCOUNT: Get 50% OFF your entire order! Use the promo code STUDENT when you purchase your tickets to get 50% off of your entire order. Requires a valid student ID (bring your student ID to the event).
PAY BY BITCOIN: Get 1 FREE TICKET when you pay using Bitcoin. Use the promo code BITCOIN when you purchase your tickets and the total cost of your order will automatically be reduced by the price of 1 ticket.
IMMERSION 2014 MODULE |
PER PERSON
BEFORE
JUNE 6 |
PER PERSON AFTER
JUNE 6 |
ARTS and CULTURE
Friday June 6th from 6pm to 10pm at The Getty |
FREE with the purchase of any other module while seating is available. 1 ticket per person limit. |
ENTERTAINMENT
Saturday June 7th from 9am to 1pm at LMU |
$100 |
$150 |
HUMAN-COMPUTER INTERACTION
Saturday June 7th from 3pm to 7pm at LMU |
$100 |
$150 |
Screening & Panel Discussion of Movie HER
Saturday June 7th from 8pm to 10pm at LMU |
FREE with the purchase of any other module |
IMMERSIVE EDUCATION
Sunday June 8th from 9am to 1pm at LMU |
$100 |
$150 |
BUSINESS & ECONOMICS
Sunday June 8th from 3pm to 7pm at LMU |
$100 |
$150 |
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CHECK or MONEY ORDER: Make all checks and money orders payable to
Immersive Education Initiative
1150 Walnut Street Newton, MA 02461
PURCHASE ORDERS: Contact the IMMERSION 2014 support team for Purchase Orders and invoices.
INTERNATIONAL VISAS: Contact the Director of Immersive Education if you require a letter of attendance for your international visa.
REFUND AND CANCELLATION POLICY: A 100% refund less a $15 processing fee will be given for all cancellations requested by May 1, 2014. Although no refunds will be given after May 1 please note that all registrations are transferable to colleagues and associates with prior written authorization from the original registrant.
For updates and notices related to IMMERSION 2014 and the Immersive Researcher's Summit, including "sneak peek" early access to announcements and Calls for Proposals (CfP):
IMMERSION 2014
Building on the success of the previous 8 years of Immersive Education (iED) conferences, the world's leading experts in immersion convene June 6-8 in Los Angeles California for IMMERSION 2014. Hosted by Loyola Marymount University (LMU) in collaboration with the Smithsonian Institution and the Western USA Chapter of the Immersive Education Initiative (iED West), IMMERSION 2014 opens with a special Arts & Culture reception at The Getty Center.
IMMERSION 2014 addresses the personal and cultural impact of digital technologies such as wearable computing (e.g., Google Glass and Samsung Gear), virtual reality (VR), augmented reality (AR), mixed reality (MXR), mechanical and neural interfaces, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies (that are used to create adaptive and radically compelling game experiences), 3D printing, personal robotics, virtual currencies and economies (universal digital micropayments, Bitcoin and related cryptocurrencies), telepresence, virtual worlds, simulations, game-based learning and training systems, immersive MOOCs (Massive Open Online Courses), and fully immersive environments such as caves and domes.
For the first time since its inception the global iED Summit features an exciting new module-based conference format and price structure. IMMERSION 2014 modules include Arts & Culture, Entertainment, Human-Computer Interaction, a screening and panel discussion of the movie HER, Immersive Teaching & Learning, and Business and Economics.
About the Immersive Education Initiative
The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.
Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.
Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.
About Immersive Education Summits
Immersive Education (iED) Summits are official Immersive Education Initiative conferences organized for educators, researchers, administrators, business leaders and the general public. iED Summits consist of presentations, panel discussions, break-out sessions, demos and workshops that provide attendees with an in-depth overview of immersion and the technologies that enable immersion. iED Summits feature new and emerging virtual worlds, game-based learning and training systems, simulations, mixed/augmented reality, fully immersive environments, immersive learning and training platforms, cutting-edge research from around the world, and related tools, techniques, technologies, standards and best practices.
Speakers at iED Summits have included faculty, researchers, staff, administrators and professionals from Boston College, Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), Temple University, Stanford University, Internet 2, Cornell University, Loyola Marymount University, Southeast Kansas Education Service Center, Kauffman Foundation, Amherst College, Boston Library Consortium, Stratasys Ltd., South Park Elementary School, Duke University, Oracle, Sun Microsystems, Turner Broadcasting, Open Wonderland Foundation, Gates Planetarium, Vertex Pharmaceuticals, Intel, University of Maryland College Park, realXtend (Finland), Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations.
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