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IMMERSION 2014 PREMIER SPONSORS: ![]() ![]() Contact the Director of the Immersive Education Initiative to sponsor IMMERSION 2014. IMMERSION 2014 EXHIBITORS: The Walt Disney Company
The Walt Disney Company exhibit will feature 3D stereo video and artwork from the Academy Award®-winning animated film Frozen. The exhibit will also feature the Disney Infinity Frozen Toy Box video game. Frozen is a sweeping epic tale, filled with magical ice and swirling snow. For the film Walt Disney Animation Studios utilized stereo 3D and depth to enhance the story and emotionally engage viewers in a way that is not possible with traditional movies. This exhibit compliments the Disney's IMMERSION 2014 keynote by Katie Fico. The award-winning Stereoscopic Supervisor at Walt Disney Animation Studios delivers her keynote, Frozen: The Art of 3D Storytelling, to open the Entertainment module on Saturday morning, June 7th. Contact the IMMERSION 2014 conference team to exhibit or to sponsor IMMERSION 2014. Stratasys : The World's Leading 3D Printing Company
Stratasys leads the world in 3D printing. The company manufactures 3D printing equipment and materials that "invert immersion" by creating physical, real-world renditions of virtual objects. Manufacturers use Stratasys 3D Printers to create models and prototypes for new product design and testing, and to build finished goods in low volume. Educators use the technology to elevate research and learning in science, engineering, design and art. Hobbyists and entrepreneurs use Stratasys 3D Printing to expand manufacturing into the home — creating gifts, novelties, customized devices and inventions. This exhibit compliments the IMMERSION 2014 "3D Printing" keynote. Jon Cobb, Executive Vice President of Corporate Affairs at Stratasys, delivers his keynote, From Bits to Atoms — The Rise of 3D Printing, to open the Business module on Sunday afternoon, June 8th. Contact the IMMERSION 2014 conference team to exhibit or to sponsor IMMERSION 2014. Oculus Arcade
Enter the Oculus Arcade! See for yourself why Facebook just purchased Oculus for $2 BILLION. Become immersed in over a dozen Oculus Rift games, virtual worlds, demos, experiments and cutting-edge projects now under development specially for the Rift. Contact the IMMERSION 2014 conference team to exhibit or to sponsor IMMERSION 2014. Microsoft
Be amazed. Welcome to Microsoft's Xbox One, Kinect and SmartGlass: Powerhouse technologies powering a new generation of immersive games, entertainment and learning environments. Welcome to an immersive world where games push the boundaries of realism. And television obeys your every command. Where listening to music while playing a game is a snap. And you can jump from TV to movies to music to a game in an instant. Where your experience is custom tailored to you.
Contact the IMMERSION 2014 conference team to exhibit or to sponsor IMMERSION 2014. Wearable Computing
Attendees will have an opportunity to experience two of the best-known wearable computing devices — Google Glass and the Pebble Smartwatch. Conference staff will be available to demonstrate how the devices are used and to answer questions about their capabilities. Contact the IMMERSION 2014 conference team to exhibit or to sponsor IMMERSION 2014. Immersive Interfaces
Immersive Interfaces is an exhibit that features samples from Digital Den's extensive collection of innovative and fun hardware and software interfaces. The goal of this exhibit is to demonstrate how to push the boundaries of immersive experiences by pairing high end commercial platforms (e.g. virtual worlds, high end photo-realistic VR software and games) with advanced visual displays (multi-screen, surround video and 3D headsets) and natural user interfaces to create more powerful immersive experiences than are typically available to the public (or even the experts who work with each of the individual products). The exhibit also includes a variety of vintage products in order to illustrate key points about the evolution of immersive interfaces. Some examples of things in the complete archive include an XBox with Steel Battalion, XBox with Kinect and complete set of Harmonix Rock Band instruments, Nintendo Entertainment System with a functioning Power Glove, Nintendo Wii Fit Balance Board, Magic Cube projected keyboard, Leap Motion, MindWave, Sony Personal Video System, Personal theatre video glasses and an Oculus Rift Development Kit. Contact the IMMERSION 2014 conference team to exhibit or to sponsor IMMERSION 2014. Immersive Journalism
Immersive Journalism is a novel method that utilizes real time video gaming technology and Virtual Reality hardware to convey news, documentaries and non-fiction stories to the participant as though they were actually at the scene. Participants can gain a "first person" experiences of the events that affords unprecedented access to the sights and sounds, and possibly, the emotions that accompany the event. IMMERSIVE JOURNALISM: USE OF FORCE PROJECT Use of Force is a fully immersive education/documentary experience that puts the viewer on scene of the horrific killing of migrant Anastasio Hernandez Rojas by border patrol agents on the U.S. – Mexico border in 2010. Using custom built virtual reality hardware, participants will stand alongside witnesses who were trying to stop the events unfolding, offering a profound and visceral experience. Use of Force was created by Nonny de la Peña and produced by Vangelis Lympouridis and Michael Licht. Nonny de la Peña is an award-winning pioneer of immersive journalism. Michael Licht is a 15 year video game design veteran and producer of Immersive Journalism projects. This exhibit compliments the IMMERSION 2014 talk Immersive Journalism: Educating Policy-Makers and the Public through Immersive Simulations to be delivered by featured speaker Michael Licht in the Education module on Sunday morning, June 8th. Contact the IMMERSION 2014 conference team to exhibit or to sponsor IMMERSION 2014. 3D Chroma Art
Roya Adjory is an Iranian-born artist who immigrated to the United States prior to the revolution. After graduating from Sacramento State University and traveling extensively, she began a process of creating art across a diverse set of styles and forms. Her most recent work is called Chroma 3D Art, in which the proper placement of color on a 2D surface produces a 3D effect when viewed through Chroma Depth Glasses. Roya will exhibit a series of examples of her immersive art at IMMERSION 2014. Contact the IMMERSION 2014 conference team to exhibit or to sponsor IMMERSION 2014. Identity Mapping Project (IMP)
The Identity Mapping Project is a collaboration of 3 professors at Loyola Marymount University—Richard Gilbert (Psychology), John Dionisio (Computer Science), and Philip Dorin (Computer Science)—and Andrew Forney, a doctoral student in Computer Science at UCLA. The goal of the project is to generate thousands (if not millions) of identity maps from around the globe and chart the nature of identity in the today's digital world. An "identity map" shows how active someone is online and how their identity is expressed in a variety of online forms including: email, blogs/personal websites, social networks, online forums, digital games, and 3D virtual worlds. At IMMERSION 2014, participants will be able to complete a brief, anonymous survey and see, share, and download a free color-coded map of their digital identity. Contact the IMMERSION 2014 conference team to exhibit or to sponsor IMMERSION 2014. IMMERSION 2014 About the Immersive Education Initiative About Immersive Education Summits |
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PAST IMMERSIVE EDUCATION SUMMITSARCHIVES: iED 2013 Keynote Speakers. Open the iED 2013 Program and Schedule of Events in New Window
ARCHIVES: iED 2012 Keynotes. Open the iED 2012 Program and Schedule of Events in New Window
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